![]() Dragon Karakuriįor example, when you first fight the Kingtusk, if you have the Crates equipped, you'll get your Flash of Inspiration when the Kingtusk tries to use its charge attack, which can be countered by the Bulwark, two stacks of three crates. Destroyed when attacked by an enemy or after the player's fourth redirect.Ĭlearly there's a lot here to use, though we've found that the Crate, Spring and Glider are all pretty essential throughout the game except for very specific builds, so that fourth slot can go to whichever of the other three you think makes the most sense for the current hunt you're on. Description: A pole stuck into the ground that a player tethers themselves to with thread, allowing them to pull themself around and redirect their motion rapidly, even in midair.How to unlock: Purchased with Kemono Orbs from the Karakuri menu. ![]() Description: A platform that fires a grapple hook ahead when stepped on, sticking into whatever it's facing to provide a platform in the side of the wall or monster.How to unlock: Defeat the Spineglider boss.Dropped when the player lands, and destroys itself if not quickly picked up again. Description: A handheld glider that lifts the user a little before granting a slow, controlled fall.How to unlock: Defeat the Wild Hearts Kingtusk boss.Description: A standing torch that can be used to ignite players' weapons temporarily.How to unlock: Defeat the Ragetail boss.Description: A bounce pad for rapid horizontal movement.How to unlock: Unlocked in the tutorial.Description: A default box that can be used for climbing or assembling instant towers by making a stack of three.Because they're so fundamental, we've outlined all the purposes of the basic Karakuri here, and how to get them yourself.
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